If you use a fixed wireless or mobile hotspot internet connection, online multiplayer games like Street Fighter V can eat through limited internet data. Street Fighter V doesn’t use as much data as massively multiplayer games or games with battle royale game modes, but you might still need to monitor your data use if you’re playing the game on a capped internet connection.
How much data does playing Street Fighter V use?
Street Fighter V uses between 25 and 45 MB of data per hour of play. Exact data use varies based on the number of players on the server, your console specifications, and other factors.
How much data does it take to download Street Fighter V?
|Microsoft Windows||<6 GB|
|Playstation 4||6.4 GB|
Download size is a compressed version of file size, so it’s smaller than the unpacked file size. Download archive formats – like “.zip” or “.rar” – are about 50% smaller than the full file size.
How much data does it take to update Street Fighter V?
Street Fighter V updates can exceed 150 MB, so it’s important to keep an eye on these if you’re trying to save data. For the most up-to-date information on game patches and hotfixes, see the Capcom Game Updates. Keep updates from eating up too much data by turning off auto-updates in the game or console settings and manually updating Street Fighter V instead.
How to reduce Street Fighter V data use
To keep your Street Fighter V data use as low as possible, there are a few things you can do:
Play game modes with fewer players. The more players in a game, the more online data, like player movement and stats, your local network has to share with other players. To keep this number low, play on emptier servers or in modes like Arcade Mode with fewer players.
Play Street Fighter V without voice chat. While the game doesn’t have voice chat, you can talk to other players on platforms like Discord and Zoom. These voice apps can double your data use to 100 MB per hour, so it’s best to avoid them if you’re already tight on data.
Play on a slower server. Most game servers have a tick rate of either 64 or 128 Hz. A 64 tick server refreshes the game 64 times a second, or approximately once every 15 milliseconds. A 128 tick server syncs with clients 128 times a second or once every 8 milliseconds. It also uses about twice as much data. To save data, choose community servers with lower tick rates.
Limit your client update rate. Client update rate is how many times per second your computer can process the updates it gets from the server. Your game update rate will be either your server tick rate or client update rate, whichever is lower. Limit your client update rate in your settings to reduce online data use when you’re playing on a game server with a high tick rate.
Get more data with fixed wireless internet
To play Street Fighter V without risking your data limit, consider a fixed wireless internet connection with an unlimited or high data cap. This home Wi-Fi connection is ideal for rural gamers without access to wired internet connections like cable or fiber. Start a chat now or give us a call at 866-439-6630 to discover fast 4G LTE and 5G options for rural gamers in your area.